Ya’ll need to start reading Pathfinder Chronicles. They have some great campaign concepts. This concept originates from Pathfinder: Ultimate Campaign pages 194-195.

Many would-be adventurers have harrowing childhoods that propel them into their careers later in life, but some start building their legends earlier than that. Fantasy has several examples of young adults and children overcoming the odds. Dozens of Disney characters, Link from Legend of Zelda, as well as the Starks and the Pevensies of Narnia, along with the kids from The Spiderwick Chronicles and Harry Potter, all face adversity at a very young age.

Basic Mechanics

Creating kid characters is identical to creating adult characters, with a few adjustments. Young characters have access to all their racial traits, but with the following ability score adjustments: +2 Dexterity, -2 Strength, -2 Constitution, -2 Wisdom. Once a character reaches the age of adulthood, he or she loses these adjustments (including the dexterity bonus) and reverts to normal.

Limited Classes

Young characters do not have access to the same PC classes in the PHB  and other supplements. To reflect their inexperience, kid characters are restricted to advancing as NPC classes- the Aristocrat, Commoner, Expert, Adept and Warrior. This restriction only lasts until the character reaches adulthood, and then they may choose to advance as a base class. Former kid characters keep all their NPC class levels, but may retrain themselves into new class levels.

Retraining takes 3 days per class level switched over. During this time, the character must spend 8 hours per day training. They cannot perform any other tasks other than basic biological functions like sleeping, eating, etc. This requirement can be reduced to 2 days per class level if the classes have similar features. A Warrior could easily retrain into a Barbarian, Fighter, Paladin or Ranger, while an Adept could more easily become a Cleric, Druid, Sorcerer or Wizard, etc. etc. etc.

Minimum Ages

How young is too young? Minimum ages are provided below. As a general guideline, starting as an Adept or Warrior should yield slightly older young characters than the Aristocrat, Expert or Commoner classes, due to requiring more training.

  • Human: Minimum 8, adulthood at 15
  • Dwarf/Gnome: Minimum 20, adulthood at 40
  • Elf: Minimum 55, adulthood at 110. Elves are a weird exception to the rules. An Elf is physically an adult at age 25, but still has the mind of a child. It is possible to play an Elf as young as 25, but 55 is recommended for minimum age.
  • Half-Elf/Halfling: Minimum 10, adulthood at 20
  • Half-Orc: Minimum 7, adulthood at 14

Exceptions to the Rules?

There are certain base classes that either require little to no formal training, or that one is simply born into. The Barbarian, Rogue and Sorcerer from the PHB come to mind, along with Dragonlance’s Noble and Mystic classes. It is entirely possible to play a young hero in any of these classes with DM permission and a good backstory.

Campaign Considerations

Playing a young character can have repercussions on the campaign world, the adventuring party and the themes of the story.

In medieval society, there was virtually no adolescent period. The concept of “the teenage years” didn’t come around until the Victorian Era and Industrialization. Until then, society usually treated children as adults if they were capable of handling adult tasks and responsibilities. This means that NPCs should treat kid characters the same as adults, jokes and annoyances aside.

In addition to ability score penalties, kids advancing in NPC classes are not as powerful as a standard level character. Remember that Challenge Ratings for monsters are based on a party of 4-5 standard class adult characters, and most published adventure paths follow this formula as well. This not only creates a power imbalance between players, which can result in tension, but can also jeopardize the group’s success. Therefore, it’s important for players to have a discussion beforehand about accepting a young character.

Also worth discussing are campaign themes. Some players will be uncomfortable with young characters being harmed or possibly killed by traps, magic, monsters and George RR Martin-levels of court intrigue. If the campaign deals with adult themes such as sexuality, then this applies double, triple and quadruple in terms of discomfort and disgust for many players. The maker of such a character is advised to reconsider their choice of character in this regard. Overall, the goal is for everyone to enjoy the game, and keeping the lines of communication open is the best tool to facilitate this.

nohnoelle:

How To Train Your Humans

(Source: epic-humor)

The Pathfinder Chronicles Campaign Setting is among the richest, most detailed books I’ve ever owned, with a plethora of mysterious fallen empires to intrigue the imaginations of DMs for years. There’s the Shori people with their advanced magi-tech; the Osirion Empire and it’s lost tombs; the ancient Dwarven Sky-Citadels, now abandoned save by horrid monsters; and of course, mighty world-ruling Azlant and it’s rebellious daughter, the Empire of Thassilon.

In the adventure path Rise of the Runelords, -which I highly recommend buying if you can get your hands on it- the characters learn much about Thassilon and how it broke up into seven mageocratic kingdoms, each based on a specific philosophy of rule- Greed, Envy, Gluttony, Lust, Pride, Sloth and Wrath. Today we know these philosophies as the seven deadly sins, because the old saying remains true: power corrupts.

In ancient Thassilon’s seven kingdoms, these were not just concepts. They were a powerful focus in Thassilonian magic, exemplified by a specific school. Each sin provided power to those who knew how to utilize it. This power came at a price, however, because mortals cannot fully master all seven deadly sins- even demons shy away from this kind of madness!

Requirements:

In order to specialize in a Thassilonian school of magic, the character must fulfill a few small criteria: The character must be able to cast arcane spells, and be able to read Ancient Thassilonian. As Ancient Thassilonian is a dead language, modern examples of it are mostly found in dusty old tomes and on runestones that dot the landscape.

Effects:

Specializing in a Thassilonian school of magic functions just like a wizard specializing in a specific school of magic. The key difference is that the wizard doesn’t get to choose his prohibited schools, they are predetermined. The major upside to this specialization is that the wizard casts his chosen school spells at +2 caster level and adds +2 to the DC. However, he cannot cast spells of his prohibited schools, and using spell trigger items (such as wands, scrolls, staves, etc.) require him to invoke the Use Magic Device skill, as normal.

It should be noted that Sorcerers can choose to specialize in a type of Thassilonian magic, (unlike the normal school specialization rules) as long as they can read Ancient Thassilonian and understand it’s tenets. Sorcerers who embrace their sin take a more intuitive, “hands-on” approach to this kind of thinking, often becoming living avatars of their specific sin.

The Schools:

Envy: The art of suppressing magic other than your own, tearing down the mystical works of those who might rival your greatness. School- Abjuration. Prohibited schools- Evocation, Necromancy.

Gluttony: The art of magic invoking the hunger for life and all it’s wonders. Gluttonous arcanists extend their lifespans and manipulate their bodies to better enjoy worldly pleasures, while caring little for the opinions and well-being of others. School- Necromancy. Prohibited schools- Abjuration, Enchantment

Greed: The magic of transforming objects and beings into things of greater utility and value to the caster- including the caster’s own body. Every object and entity has a use, and what is not useful is to be transformed into something useful. School- Transmutation. Prohibited schools- Enchantment, Illusion.

Lust: The magic of manipulating other’s minds to fulfill the caster’s desires- often sexual, but not necessarily that. The key difference between lust and gluttony is that a lust specialist is dependent upon others to do one’s bidding, and their magic reflects this tenet. School- Enchantment. Prohibited schools- Necromancy, Transmutation.

Pride: The magical pursuit of perfection, either of their self or one’s domain, through trickery. Deception is but a tool to achieve power, according to a pride specialist, and those who lack the will to see the truth deserve to be deceived. School- Illusion. Prohibited schools- Conjuration, Transmutation.

Sloth: Summoning agents to do your bidding, or creating something instantly when you need it. Sloth specialists often have little patience, and, in a twisted fashion, are deadly due to their efficiency. School- Conjuration. Prohibited schools- Evocation, Illusion.

Wrath: Using the raw destructive power of magic to annihilate obstacles, whether these are objects or people. Wrath specialists are often sadists who thrive on inspiring terror in others, especially with the creative ways in which they can kill you. Among all the Thassilonian Specialists, the Wrathful are the least likely to care about their own well-being, as long as they get their revenge. School- Evocation. Prohibited schools- Abjuration, Conjuration.

What about Divination?

The archmages of Thassilon cared little for the school of Divination. Although they did not discount it as a useful tool, none were known to have specialized in it. Among all the schools, Divination is the least likely to be tied to any specific sin, as it’s spells focus on the pursuit of knowledge rather than power, whether that is analyzing the future or delving into the past. Regardless, a Thassilonian specialist cannot have divination as a school, nor may he have it as a prohibited school.

But, that being said, knowledge is power…..

captainmcwho:

A little bit of Charming in my life

image

A little bit of Jefferson by my side

image

A little bit of Phillip is all I need

image

A little bit of Graham is what I see

image

A little bit of August in the sun

image

A little bit of Killian all night long

image

A little bit of Robin here I am

image

A little bit of you makes me your woman!

yangming:

itsmichaeldoan:

OMG I want the Squirtle tank top! 

Omg I want these
yangming:

itsmichaeldoan:

OMG I want the Squirtle tank top! 

Omg I want these
yangming:

itsmichaeldoan:

OMG I want the Squirtle tank top! 

Omg I want these

yangming:

itsmichaeldoan:

OMG I want the Squirtle tank top! 

Omg I want these

(Source: puff-to-tuff)

smatter:

I promise you she doesn’t want that fucking zubat

smatter:

I promise you she doesn’t want that fucking zubat

(Source: roopop)

  1. Camera: Gretech Corporation GomPlayer 2, 1, 33, 5071 (ENG)
dulect:


watcha got there

dulect:

image

watcha got there

(Source: awwww-cute)

skyrimconfessionss:

"I wish I could just adopt every single orphan in Skyrim, including Aventus."
skyrimconfessionss.tumblr.com
- Image credit: [x]

"You’re grounded."
"That’s not fair! I’m calling the Dark Brotherhood!"
"Bitch, I AM the Dark Brotherhood.”

skyrimconfessionss:

"I wish I could just adopt every single orphan in Skyrim, including Aventus."

skyrimconfessionss.tumblr.com

- Image credit: [x]

"You’re grounded."

"That’s not fair! I’m calling the Dark Brotherhood!"

"Bitch, I AM the Dark Brotherhood.”

konpozaa:

remifura:

why is it that in movies theres a group of straight ppl and then ONE gay person like what kind of homosexual would join an entire pack of heteros on their own who the sweet hell does that 

we are infiltrating and sending a constant stream of data to the Mothergay

It’s not just in the movies where this happens. I happen to be one of the token gay characters following the pack of heteros. They need us. We’re like the wise wizard mentor guiding everyone to become better people.

(Source: bucerati)

adventuretimewithlewis:

shvnyyy-e:

zwamboobs:

blazepress:

Filming a rainbow when suddenly.

Sick

what the fuck

The gays are angry

adventuretimewithlewis:

shvnyyy-e:

zwamboobs:

blazepress:

Filming a rainbow when suddenly.

Sick

what the fuck

The gays are angry

candycoats:

Left 4 Propane 2

candycoats:

Left 4 Propane 2

thecatsmustbecrazy:

the cat and the banana

thecatsmustbecrazy:

the cat and the banana

runewynd:

wicked-bitch-of-thewest:

thenimbus:

I died and this killed me

HOLY FUCKING SHITBALLS! I WAS GONNA REBLOG BCUZ MALEFICENT, BUT NOW I’M LAUGHING SO HARD AND MY GRANDMA THINKS I’M CRAZY

INARTICULATE HOWLING LAUGHTER

(Source: smashingthornberrygifs)