Distraction Bonus to attack
Witch: Hey, my fox familiar can talk to other foxes for local gossip.
Oracle: Yeah, but you can’t rely on fox news.
Magic of Incarnum
by Cowardly Griffo
"Once when I was playing as my highest level character, (who had wrapped up most of the main quests and countless side quests that suited me) I went back to my cozy home in Whiterun, put all my souvenirs and mementos from my adventures in the chest beside my bed, put my most treasured weapons on weapon plaques, and went up into my room, alone. I thought about all the people I had killed, hurt, or affected, and all that I had helped and saved. I reflected on all my journeys, from Sovngarde to Solstheim, with many followers and friends. I thought of the past and the futures, and silently, I felt nostalgic and euphoric. I finally laid down to rest in my bed, and soon after, I started a completely new game with a fresh new character. After exiting Helgen’s Keep, I looked over Skyrim. Everything was back how it was, with new stories to unfold and new adventures to be had. With that, I set off."
Dude, you need to write some fucking novels. Tell that kid to write some books.
Hags are the horrors of the bogs and the deepest woodlands, delighting only in the misery, corruption and slow death of everything around them. Yet, they are a species consisting only of females, and seek out male humanoids to reproduce with, with the man rarely surviving the encounter. Hags do not raise their own children, instead leaving them to the care of humanoids in nearby settlements. Most changelings are of human stock (the stats below assume this).
Physical Description: Changelings are a rare breed, and often are raised among human society, so few assumptions can be said about their personality types. The most common traits among Changelings are their pale skin, dark black or bright red hair, and mismatched colored eyes. Their flesh is tougher than a normal human’s, and they possess long fingernails that can slice their enemies to pieces. Despite these features, they are always seen as attractive, and people are drawn to them.
When a Changeling reaches puberty, she experiences a kind of hypnotic, spiritual calling, beckoning her into the wilderness. Once she reaches the place, she meets with her Hag mother, and soon comes into great power, complete with her transformation into a true Hag. Those Changelings that deny this calling, however, are free to choose their own destiny. This calling usually sparks a Changeling’s interest in magic and the occult.
Changelings are almost always female, with boy changelings being borderline mythical. Any Hag that gives birth to a boy is ostracized and hunted, shunned by her coven sisters forevermore. Like their mother, boy changelings rarely survive the wrath of other Hags. So taboo is this subject that even bringing it up invokes homicidal hostility among them.
Society: Changelings have no society of their own, and live among humans. They are less uncommon among frontier settlements and small rural communities, especially those living next to woodlands and swampy areas, as these are places Hags tend to congregate. Due to their interest in magic and the occult, society’s views on these subjects often color their view on these Changeling women. It is rare for one Changeling to ever meet another, and many Changelings do not even realize their heritage until later in life, making groups of Changelings rare.
Relations: Changelings tend to adopt the attitudes of their human settlement in regards to foreigners.
Alignment and Religion: Changelings are just as likely to be as lawful, chaotic, good, evil or neutral as any human, with a slight bias towards chaos. They most commonly worship Desna, goddess of fate and dreams, Calistria goddess of lust and vengeance, Gozreh or Erastil, gods of nature, or Nethys, god of magic. Those who embrace their Hag heritage often worship Lamashtu, goddess of demons and monstrous births; or Gyrona, the goddess of curses and mother of Hags.
Adventurers: Most Changelings become spellcasters of some type, typically witches, oracles, sorcerers, druids, rangers or magi. They hunger for magical knowledge, and sometimes this hunger takes them to strange places.
Changeling Racial Traits:
New Feat: Mother’s Gift
Your Hag heritage is particularly strong, granting you a special boon.
Benefit: Your Hag legacy manifests in one of three ways. You must choose which manifestation when you select this feat, and once chosen it cannot be changed.
Hag Claws: Your claw attacks deal +1 points of damage.
Surprisingly Tough: Your natural armor improves by 1.
Uncanny Resistance: You gain Spell Resistance equal to 6 + your character level.
Special: You may take this feat up to three times. It’s effects do not stack. Each time you take it, you must select a different manifestation.
Through either divine intervention or sweet merciful luck, on the ultra-rare male changeling is born and survives, growing to adulthood. The boys do not experience the same hypnotic calling the girls do, and cannot transform into true Hags. They identify more their father’s race and oftentimes become ultra-protective of their communities. That being said, they trigger a lethal response from both Hags and female Changelings, who seek to destroy them if possible. Male Changelings have the same traits as their female counterparts above, with the following variants:
Google has had some stunning logos over the years, but this one is a showstopper.
I really really love this.
anybody else think of avatar?
Long ago, the websites lived together in harmony…
Then everything changed when Windows Vista attacked!
Only Google, Master of All Search Engines could stop it.
But when the internet needed it most, Google vanished.
Years passed, and a new Search Engine was discovered, a Search Engine named Bing.
And Bing couldn’t search for shit. Everyone died.
And Bing couldn’t search for shit. Everyone died.
I need to wait a bit before heading out to the gym in order to avoid spewing my breakfast all over the place, so why the hell don’t we go on a strange little trip and make a character!
This character is gonna be a Changeling from the Advanced Race Guide. I don’t want people to confuse this kind of Changeling with the shapeshifters from Eberron or the beautiful (but mad) characters of Changeling: The Lost. These are different; a changeling is the child of a most unfortunate humanoid male and a hag. Hags make terrible parents, and so they leave the infant in the care of a nearby settlement. Changelings typically look like their father’s race until puberty, when they receive a hypnotic calling to seek out their hag mother’s coven. There they learn of their powers and complete their transformations into full-blown hags.
Let’s assume this Changeling is a human…. for now. I’m gonna let the dice decide what class to pick. Result is 87- Frontier Settlement. That makes sense. Hags do like woodlands and swamps and stuff.
Parents: 58- Only your father is alive. Well that’s interesting. My guess is that he’s probably insane after conceiving my character. But more like my changeling was adopted. Let’s check for adoptive parents status- 22. They are both still alive! That’s a first. What did they do for a living? 24 says- Serfs/Peasants. Oh joy.
Siblings: 75- I have 1d2 (2) siblings, and 1d2 (1) half-siblings. Oooh these adoptive parents got BIZZAY and someone cheated.
Circumstance of Birth: 71- Adopted outside your race. Well that’s kind of a no brainer, considering that this character ain’t fully human.
Major Childhood Events: (2) 1.) Competition Champion. 2.) Imprisoned! Highs and lows, I guess. Being imprisoned means I roll for the crime now. 17 says: ARSON. As punishment I (79) …..trial by combat!
Let’s add all these up. Frontier settlement, won a competition, yet was imprisoned. I’m gonna go with Ranger for this character. Let’s see the reasons why he/she became one- 38.) Blood Cleansing: "Either you have forsaken your kinsfolk or they have forsaken you. Maybe you grew up among a wicked or corrupt people who you needed to escape, or maybe they exiled you for being different. Whatever the case, your own kind are now your favored enemy, much to your chagrin or morbid amusement."
That got dark quickly.
Influential Associates: (3) 1.) The Confidante (person who knows all my darkest secrets, and vice versa). 2.) The Craftsman. 3.) The Liege Lord.
Determining Alignment: For ethics, My conflict is 9- Cheater. (Maybe that’s how I won that competition) My motivation for cheating? 8 Hatred/Malice. Let’s say he denies that he did anything wrong. So, looking at this alignment scale, he is firmly Chaotic.
His moral alignment- MURDER. Oooh! Wait, that explains the crime of arson! He burned down a place full of the “wicked”. But let’s say he regrets this pretty sincerely. After all, cheating does little harm to people, as opposed to killing them. Plus burning people alive is pretty fucking horrific, so this puts his alignment as barely Neutral.
He is a Chaotic Neutral ranger, although he teeters on the edge of Chaotic Evil. Well he is descendent from Hags…..
Romantic Relationships: Natural 20! Which means- virgin! Oh what a cruel joke this book is playing….
Relationship to fellow adventurers: In a party of 6 other people. Basically a small mercenary company. 1.) Met on a pilgrimage or journey. 2.) Known by reputation only. 3.) From the same hometown (uh oh) 4.) Business associate 5.) Also from the same hometown. 6.) Best friends.
Character Motivation: With a final result of 99, we have his motivation as Youth. "You reflect on your youth as a golden time, one ever present in your mind that refuses to fade into the background. Every day, you feel yourself growing older and closer to your inevitable end. You seek ways to make you look and feel younger, and to rekindle the fire of your adolescence, but despite your attempts, you realize that your time draws inevitably nearer."
Huh. That went from boring and typical to completely dark and then to kind of sad. Interesting.
Fall 2014 fashion: Scout’s ham costume from To Kill A Mockingbird